Saturday, 11 September 2010

Victoria II review

by Mike Splechta, September 10, 2010

Paradox Interactive, the studio behind grand strategy games such as Hearts of Iron and Europa Universalis, has released yet another strategy game that centers on micromanaging a country, rather than a single kingdom. Victoria II placers players in the shoes (or throne) of a monarch, and sets them free to make political decisions for an entire century.

For players uninitiated with grand strategy games, rather than building separate units and tasking them with different jobs or sending them out to battle, or erecting buildings, everything withing Victoria II instead is accomplished through political persuasion.

Starting out, players are assigned to select any country located on a world map set during 1836. Each location has different bonuses and penalties, so the choice of the player is critical for playing to their advantage. Want to start out with an advancement on armies? That’s easily obtainable. What about going for the more peaceful route and focus on becoming agriculturally gifted? That’s available too.



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