by Jordan Miller, September 21, 2010
Duplicating the gameplay of the popular Warcraft 3 mod, Defence of the Ancients, Heroes of Newerth takes a fantastic formula and furthers it. Developed by the creators of Savage, S2 Games have included all the bells and whistles of a full retail release to make this budget-priced online-only game stand out against what’s currently on the market. Designed for the competitive gaming scene, Heroes of Newerth caters to the hardcore PC gamers with classic gameplay modeled exactly around DotA featuring many new heroes with a few new tricks up its sleeves.
Similar to DotA, players control a single hero unit as each team pushes towards the enemy base across a symmetrical map separated by three lanes. Games are typically 5v5 player affairs where heroes group up and pick out a lane to push through heading towards the enemy. Each enemy base has one main structure at its core, which is the main goal for the enemy to destroy and achieve victory, but that is obviously no easy task. Each base is heavily defended by progressively tougher defence towers as well as continual waves of weak NPC’s known as ‘Creeps’ that will blindly attack towards the enemy base until stopped.
It’s up to player heroes to hit the lanes, wipe out the creeps and slowly work towards the enemy base. The only problem is the enemy heroes will be pushing in the same direction and this is where our conflict of the main game begins. Every hero in Heroes of Newerth has four separate spells and unique abilities. These abilities can range from stunning damage spells to general de-buffs, massive damage spells or damage over time abilities. The range and use of these spells in team fights creates incredibly diverse battles where the scales can be instantly swapped amidst all the chaos.
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