Friday, 10 September 2010

Mafia II review

by Steven Hopper, September 1, 2010

The original Mafia was a fine example from the fledging days of the sandbox genre. Releasing on the PC in 2002 (just a short year after Grand Theft Auto III literally invented the genre as we know it today), Mafia was a pleasant surprise that took a fine concept and crafted a period accurate world of organized crime for players to sink their teeth into. However, a lot has changed in the eight years since Mafia first launched, and now we finally have a sequel on our hands to see if the franchise can still compete.

A sequel that hits roughly eight years after its predecessor first made waves on the PC, Mafia II updates the setting by a couple of decades, and adds in some new gameplay elements to make it feel largely improved from its predecessor. The game is a solid experience from start to finish, thanks to a great story and some solid missions littered throughout the campaign. However, it also has its fair share of troublesome issues that prevent running with the big dogs of the sandbox action genre. Still, if you can come into this experience without expecting the second coming of Niko Bellic, then you’re likely to have a good time with it.

The game puts you in control of Vito Scaletta, the son of Sicilian immigrants, as he works his way out of his poor upbringing into the world of organized crime via the Falcone crime family. You’ll deal with the politics of being in a mafia family, experience the loss of loved ones, and make a lot of friends and even more enemies.



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