by James Pikover, September 8, 2010
Twin Blades: The Reaping Vanguard, tells the insta-tale of Angelika, a giant-eyed scythe- and gun-wielding nun who must save her village from a zombie invasion. How’s that for an impressive log line? As ridiculous as the story sounds, there’s really no need to take it to heart, because Twin Blades is not a narrative-based game. In fact, it’s as simple a hack-and-slash as you can get.
The anime-stylized game follows an off-kilter church, of which Angelika is a nun, that protects its village from hordes of zombies which attack it nonstop. The surrounding area isn’t safe. The people aren’t safe. Only Angelika is there to save them and kill hundreds and thousands of zombies, sometimes one by one with her scythe, and other times in larger numbers with six different weapons, from a meager pistol to a holy gun that literally shoots spiritual power.
Gameplay is simple: Players must go through nine different levels, most more than once, and kill all the zombies therein. Three levels include boss fights. As players progress, the zombies become more powerful and more numerous, but they never really get smarter. At a certain point, the scythe takes too long to kill them and only the Holy Beam will kill a large group quickly. Movement is controlled through a virtual d-pad, and there are only two attacks, with the scythe and the equipped gun. Angelika holds all of her guns, and sliding the gun indicator on the top left will switch weapons.
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