Sunday 3 October 2010

Dead Rising 2 review

by William J. Haley, October 2, 2010

Like Nintendo with the Metroid Prime series, Capcom turned to a US studio to develop the next chapter in one of their flagship, this-gen franchises. Although Retro arguably knocked their assignment out of the park, Blue Castle Games, responsible only for three mediocre baseball titles up until this point, has limped in with a serviceable but immensely flawed sequel to one of the Xbox 360’s most beloved sleeper hits.

For a zombie game, it’s interesting to note that some people—myself included—find the zombies in Dead Rising 2 to be more of a nuisance than a worthwhile feature, even when they’re being decimated by all manner of makeshift weaponry. The best bits of the game are always off the beaten path in stores and maintenance rooms. Luckily running past zombies is quite easy, and by the end of the game it seemed like my expansive collection of survivors had bothered with killing more undead than I had (not counting any that shambled in front of me as I raced from one location to another in my golf cart).



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