Monday 18 October 2010

Civilization V review

by Dakota Grabowski, October 17, 2010

There’s only a few definites in this world: life is short, taxes are a pain in the ass and Sid Meier makes beautiful strategy games. That’s right, mark Civilization V down in the success column as Firaxis Games has delivered another stellar product that is among the year’s best.

Overwhelming with an insane amount of depth, Civilization V offers enough replay value to fill at least 3-4 strategy games. Intelligent, surprisingly engaging, and ever-inviting, Civilization V is user-friendly and should bring forth a slew of new fans that have never experienced the brilliance of one of the best turn-based strategy series in the history of the video game industry.

Relying on the usual assortment of world domination, empire building, tactics, Civilization asks players to employ any or all of the following: diplomacy, commerce, science, cultural systems, and military strength. All the same fundamentals from previous games return as players control one nation with their one leader as they attempt to create world peace, become the world’s strongest power and, perhaps, enforce a mighty fist upon their enemies. This is done over the course of turns that continue to pass years by from the beginnings of a tribal state to the near-future. In the matter of 6-8 hours, players may be entering an age where cannon balls are no longer acceptable weaponry, so newcomers need to beware that Civilization V is a gigantic, yet fantastic, time-suck that steals your life away.



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